ui/map/EntityRenderer¶
Classes¶
abstract EntityRenderer¶
Defined in: ui/map/EntityRenderer.ts:69
Extended by¶
Type Parameters¶
T¶
T extends EntityData
Constructors¶
Constructor¶
Defined in: ui/map/EntityRenderer.ts:81
Parameters¶
map¶
Map$1
displayOptions¶
config¶
Returns¶
EntityRenderer\<T>
Properties¶
map¶
Defined in: ui/map/EntityRenderer.ts:70
displayOptions¶
Defined in: ui/map/EntityRenderer.ts:71
config¶
Defined in: ui/map/EntityRenderer.ts:72
selectedEntity¶
Defined in: ui/map/EntityRenderer.ts:75
entityData¶
Defined in: ui/map/EntityRenderer.ts:76
featureCache¶
Defined in: ui/map/EntityRenderer.ts:79
Methods¶
initialize()¶
Defined in: ui/map/EntityRenderer.ts:92
Initialize the entity renderer Creates sprites and sets up map layers
Parameters¶
forceImmediate?¶
boolean = false
Force immediate setup even if style check fails (use when called from map load callback)
Returns¶
void
setupEntities()¶
Defined in: ui/map/EntityRenderer.ts:106
Set up entity sprites and layers
Returns¶
void
createSprites()¶
Defined in: ui/map/EntityRenderer.ts:121
Create sprites for entity states: normal, selected, and optionally conflict. Drawn once at a fixed oversampled resolution; the on-screen size is controlled solely by the layer's icon-size property.
Returns¶
void
setupLayers()¶
Defined in: ui/map/EntityRenderer.ts:187
Set up entity map layers Creates sources and layers for entity points and labels
Returns¶
void
getProtectedZoneRadius()¶
Defined in: ui/map/EntityRenderer.ts:373
Get the protected zone radius for an entity
Parameters¶
entityData¶
T
Entity data
index¶
number
Index of the entity in the data arrays
Returns¶
number
Radius in meters, or 0 if no protected zone
updateEntityDisplay()¶
Defined in: ui/map/EntityRenderer.ts:382
Update entity display with new data using efficient incremental updates
Parameters¶
entityData¶
T
Entity data to display
Returns¶
void
updateProtectedZones()¶
Defined in: ui/map/EntityRenderer.ts:499
Update protected zones display Creates circle polygon features for each entity's protected zone using turf.js
Parameters¶
entityData¶
T
Returns¶
void
buildEntityLabel()¶
Defined in: ui/map/EntityRenderer.ts:563
Build entity label text - must be implemented by subclasses
Parameters¶
entityData¶
T
Entity data
index¶
number
Index of the entity in the data arrays
Returns¶
string
getConflictStatus()¶
Defined in: ui/map/EntityRenderer.ts:570
Get conflict status for an entity - can be overridden by subclasses
Parameters¶
_entityData¶
T
_index¶
number
Returns¶
boolean
shouldShowLabels()¶
Defined in: ui/map/EntityRenderer.ts:579
Determine if labels should be shown - can be overridden by subclasses
Returns¶
boolean
shouldShowEntities()¶
Defined in: ui/map/EntityRenderer.ts:584
Determine if entities should be shown - can be overridden by subclasses
Returns¶
boolean
shouldShowProtectedZones()¶
Defined in: ui/map/EntityRenderer.ts:589
Determine if protected zones should be shown - can be overridden by subclasses
Returns¶
boolean
updateLayerVisibility()¶
Defined in: ui/map/EntityRenderer.ts:594
Update layer visibility based on display options
Returns¶
void
setSelectedEntity()¶
Defined in: ui/map/EntityRenderer.ts:616
Set selected entity Updates the selected state and refreshes the display
Parameters¶
entityId¶
string | null
Returns¶
void
updateIconSize()¶
Defined in: ui/map/EntityRenderer.ts:629
Update icon size
Parameters¶
iconSize¶
number
New icon size multiplier
Returns¶
void
updateColors()¶
Defined in: ui/map/EntityRenderer.ts:642
Update entity colors
Parameters¶
colors¶
Partial\<EntityColors>
New color configuration
Returns¶
void
setEntityShape()¶
Defined in: ui/map/EntityRenderer.ts:701
Change the entity shape at runtime
Parameters¶
shapeDrawer¶
New shape drawing function
Returns¶
void
onStyleChange()¶
Defined in: ui/map/EntityRenderer.ts:725
Handle map style changes Re-creates sprites and layers when the style changes.
If the style is already loaded (e.g. this was invoked from within a
'style.load' handler), run setup synchronously — otherwise once('style.load')
would queue the callback until the next style change, which leaves the
aircraft layers missing and can race with other renderers re-adding
their own layers in the meantime.
Returns¶
void
destroy()¶
Defined in: ui/map/EntityRenderer.ts:745
Clean up resources
Returns¶
void
Interfaces¶
EntityColors¶
Defined in: ui/map/EntityRenderer.ts:27
Entity colors configuration
Properties¶
normal¶
Defined in: ui/map/EntityRenderer.ts:28
selected¶
Defined in: ui/map/EntityRenderer.ts:29
conflict?¶
Defined in: ui/map/EntityRenderer.ts:30
label¶
Defined in: ui/map/EntityRenderer.ts:31
EntityRenderConfig¶
Defined in: ui/map/EntityRenderer.ts:37
Entity rendering configuration
Properties¶
entityType¶
Defined in: ui/map/EntityRenderer.ts:38
layerPrefix¶
Defined in: ui/map/EntityRenderer.ts:39
spritePrefix¶
Defined in: ui/map/EntityRenderer.ts:40
colors¶
Defined in: ui/map/EntityRenderer.ts:41
iconSize¶
Defined in: ui/map/EntityRenderer.ts:42
shapeDrawer¶
Defined in: ui/map/EntityRenderer.ts:43
enableTrails?¶
Defined in: ui/map/EntityRenderer.ts:44
Type Aliases¶
EntityShapeDrawer¶
Defined in: ui/map/EntityRenderer.ts:22
Entity shape drawing function type
Parameters¶
ctx¶
CanvasRenderingContext2D
Canvas 2D rendering context
size¶
number
Canvas size (width and height)
Returns¶
void
Variables¶
SPRITE_CANVAS_PX¶
Defined in: ui/map/EntityRenderer.ts:59
Sprite canvas resolution in pixels. Fixed and oversampled: MapLibre scales the sprite down to SPRITE_CSS_SIZE, so it stays crisp on high-DPI screens across the whole icon-size slider range.
SPRITE_CSS_SIZE¶
Defined in: ui/map/EntityRenderer.ts:67
Rendered sprite size in CSS pixels at icon-size 1.0. The displayed size is SPRITE_CSS_SIZE * iconSize on every screen. The value keeps the default appearance (0.8 → ~31 px) of the previous renderer, which drew the sprite at 12 * iconSize * 4 canvas pixels.